Re: web design

santiago pereson (jaco@overnet.com.ar)
Thu, 26 Dec 1996 04:36:31 -0300

>>>> >1. web audience can push some buttons...
>>>[...]
>>>
>>>> hm I like this idea - interactivity as in a RL stage (because no RL
>>>> audience knows how interactive they are :)
>>>> Rainer?
>>>
>>>well, from a technician's point of view, it doesn't matter if the user input
>>>comes from a button or from http protocol data (if it is made available).
>>>The only thing that hast to provided (from someone who cares) is some kind
>>>of "translation table": which action leads to what ?
>>
>>that's what i referred to on the second point:
>>
>>>2. what sound is triggered?
>>> we can devise a 'library' of sounds in every RL computer, say a hundred
>>>sounds. then a choice can be made at random (each 'order' gets a random
>>>sound) or can be a result of the sender's adress.
>
>I think the second might be preferable. A site might have half a dozen
>computers, or maybe 50 buttons, each one linked fairly deterministically to
>a sound or narrow range of expressions so that the user has a message or
>maybe several like joystick input with which to participate. And the users
>on two or three machines would be in visual contact with on another (one
>another's groups).

what i was thinking about was a database of say a hundred sounds, or better
128 (nice computer maths... did the guy who invented this computer thing
have 16 fingers? ;> ) sounds, and a function or algorythm to transform a
char string to a number from 0 to 127. this function/algorythm should also
give some extra info, ie. in which RL stage sound will be produced (more on
this later).

>>>> > i'd suggest a cocktail of noises (nature noises: sea roars and
>>>>whispers,
>
>raspberries, some belching and farting would also be nice. Pig sounds. Sex
>sounds. Sighs of exasperation, disappointment, etc. Laughs. Snorts. Falling
>and breaking. Grunts and groans (see above). Drowning. A CD-sized suite of
>percussion instrument samples would be very good. Some squishing and
>slurping. Lots of water sounds. Odysseus is floating around on the water
>much of the time. Splashing. Storms. Heavy seas. Wind and lightning. Boat
>sounds. He lives on an island off the SW coast of Greece.

i like this list. i do.

>>>> >rain, birds; city noises: cars, avenues, men at work, etc; computer
>>>>noises:
>>>> >printers, booting sounds, disks, etc), texts (from the odyssey: in greek
>>>> >and other languages; from joyce's 'ulysses'; from other related
>>>>works), and
>>>> >'musical' sounds (notes and phrases by different instruments: lyre,
>>>> >aborigin -didjeridoo, siku, bata, etc.-, classic -violin, piano, etc.- and
>>>> >modern -synth, electric guitars, electroacoustic).

on RL music:

i think each cyberchor sound should be triggered on only one RL stage, and
then this RL sound should be transferred to other stages and to the web.
this will give us different music on each stage, real or virtual.

i know this will also be a bandwidth headache, so a better idea may be to
transfer only the sound order to all RL stages, with a specification of on
which one should the sound sound 'real'. on the other stages, digital
distortion can be applied to simulate RealAudio sound (or maybe RealAudio
software can be used to accomplish this). this way we get the same result
with way less bandwidth usage (compare a sound stream to a three byte
message!*)

* first byte: stage; second & third: sound number.

saludos,

santiago

mailto:jaco@overnet.com.ar
http://www.geocities.com/Paris/3721/

music is dressed silence