Re: Cyberchor - Sight and Sound

santiago pereson (jaco@overnet.com.ar)
Sun, 2 Feb 1997 21:31:19 -0300

At 3:52 1/2/97, L.H. Grant wrote:

>>> What about having a physical representation of the chorus on each RL stage
>>> by way of a cluster of light cones with positions that correspond to those
>>> of the stereo locations? It may be less confusing to the audience than
>>> having voices appear here and there with nothing to focus on visually.
>
>On Mon, 27 Jan 1997 18:00:51 +0100 (MET) Rainer Fuegenstein replied:
>
>>this means we would have to a) extend the stage (create space to be used
>>exclusively by the choir) or b) deal with possible "collisions" (virtual
>>actor runs into virtual choir)
>
>Regarding b (possible collisions), I am assuming that whatever method is
>used to determine the stereo coordinates of the choros will take into
>account the locations of real and virtual actors since we don't want the
>sound of the choros coming from the positions of the actors (an
>audio/visual collision). This, along with the fact that the positions of
>the light cones representing the choros would correspond to the stereo
>locations of the choros make the possibility of a collision very unlikely.
>
>One other thing, to distinguish them from the virtual actors, the choros
>cluster could be made much dimmer so it is more suggestive and less
>intrusive.

there are two facts that can help with this. one is that it seems that the
chor will be present mostly when actors are not speaking, specially between
episodes. another is that the chor sound should be softer and sound 'far'
so it doesn't interfere with the audience perception of virtual actors. one
way i thought of accomplishing this was to have two dedicated loudspeakers
for the chor, pointing 'backwards' (to the rear of the stage, not to he
audience), so the sound is 'reflected'. if we do this, we could put lights
in the rear too... but as the idea was to have screens beside the stage,
them lights will not be seen!

best,

santiago

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