Re: web design

santiago pereson (jaco@overnet.com.ar)
Wed, 18 Dec 1996 11:00:00 -0300

>than there will be the role of the cyberchor. I have to admit we didn't
>discuss this to an end yet. But my idea of that is that the web audience
>can "push some buttons" and than some sound (music??) will occur on the RL
>stages.
>I do not know yet if this is to complicated, but it would be perfect if
>they could be somehow the companions of odysseus - which means that the
>sound must get more and more quiet till total silence: odysseus loses all
>of his companions on his way.

i have a couple of ideas about this:

1. web audience can push some buttons...
knowingly or not. ie: either you can have a clearly labeled button that
says 'push me' or you can have another action (entering the site, switching
cameras, moving from on page to another, etc) taken by the audience trigger
a sound. i think both are good ways to do it. the firs one has the benefit
of the user knowing he's doing something (but you'll have to tell him what
he's doing). the second one has the benefit of making him participate even
if he doesn't want to... a way of making him make some 'noise' while
watching the play (as if he was sitting in a RL stage, moving in a noisy
chair... get the idea?)

2. what sound is triggered?
we can devise a 'library' of sounds in every RL computer, say a hundred
sounds. then a choice can be made at random (each 'order' gets a random
sound) or can be a result of the sender's adress. i've seen in some www
pages that when i visit a site the owner has some info about me (i'm
guessing here, but i think you can know the name or IP adress of my server,
the program and the OS i'm using). in this way a relation exists between
the origin and the sound.

3. what sounds should be used?
i'd suggest a cocktail of noises (nature noises: sea roars and whispers,
rain, birds; city noises: cars, avenues, men at work, etc; computer noises:
printers, booting sounds, disks, etc), texts (from the odyssey: in greek
and other languages; from joyce's 'ulysses'; from other related works), and
'musical' sounds (notes and phrases by different instruments: lyre,
aborigin -didjeridoo, siku, bata, etc.-, classic -violin, piano, etc.- and
modern -synth, electric guitars, electroacoustic).

4. the volume of sounds should be controlled so they don't overcome the
actors. as we have no control on how many sound will be produced at any
given moment, a limit sould be set (or not... let chance decide).

5. 'the companions of odysseus':
to make the cyberchor fade slowly from the begining to the end of the
play, we can limit the amount of sounds produced in a time grid. ie: when
the play starts the limit is set to 60 sounds/minute (1 sound/second - this
will give us quite a lot of noise), then this limit is slowly lowered, at
the end of the play the limit should be approaching zero.

6. the gathering of sounds:
i can gather the sounds and work with oudeis' programming team to put
this all together.

well, hope you find this ideas interesting, and possible (Bandwidth...)

>Well this has also have to be worked out in the script
>(which is in the beginning of the fourth episode of 7 ...)

Monika: could you post the first three episodes?

un abrazo,

santiago

mailto:jaco@overnet.com.ar
http://www.geocities.com/Paris/3721/

music is dressed silence